Version 2 2024-01-05, 14:01Version 2 2024-01-05, 14:01
Version 1 2023-11-08, 11:26Version 1 2023-11-08, 11:26
report
posted on 2024-01-05, 14:01authored byGilbert Peffer, Mark Fenton-O'Creevy, Marc Adam, Philipp Astor, Henrik Cederholm, Gill Clough, Grainne Conole, Gareth DaviesGareth Davies, Jeanette Eriksson, Mark GavedMark Gaved, Stephan Heuer, Petar Jercic, Craig Lindley, Jeffrey Todd Lins, Mark van Overveld, Eileen Scanlon, Kristina Schaaff, Ale Smidts
Competence in financial matters has become part and parcel of everyday life, both at the work place and in our daily lives. Traditional learning cannot deliver the necessary skills, and more innovative solutions are needed. Serious games, wearable sensors, and a focus on emotions is at the heart of the project's novel, technology-supported approach to expertise and competence-building in financial decision making.
History
Collaborated with
Institute of Educational Technology (IET)
Faculty of Science, Technology, Engineering and Mathematics (STEM)